AI Insights · Timothy · January 2024
Top 5 Cannabis Games on iOS in Ireland, Q4 2023
Explore the performance of the top 5 cannabis games on iOS in Ireland for Q4 2023. Discover trends in downloads, revenue, and active users.
The fourth quarter of 2023 saw varying performance trends for the top 5 cannabis games on iOS in Ireland. Let's delve into the specifics of each app's performance in terms of downloads, revenue, and weekly active users.
Weed Factory Idle experienced fluctuations in downloads, starting the quarter with 52 downloads and peaking at 76 downloads in the last week of October. However, by mid-November, downloads had significantly dropped to 12, with a slight recovery to 39 by the end of the year. Revenue showed sporadic increases, with notable peaks at $20 in mid-October and $4 in late October. Weekly active users saw a steady decline from 116 in late September to a low of 45 in mid-December, before slightly recovering to 73 in the final week.
Weed Inc: Idle Tycoon had a mixed quarter. Downloads were highest at 48 in the first week of October but dropped to as low as 2 in late November, with a slight recovery to 30 by the end of December. Revenue showed a general decline from a peak of $122 in early October to $47 in the final week of December. Weekly active users mirrored this trend, starting at 120 and dropping to a low of 49 in early December, before recovering to 78 by the end of the year.
Weed Firm 2: Back To College saw moderate activity with downloads peaking at 44 in early October and dropping to zero in mid-December, before a final surge to 29 by the end of the quarter. Revenue varied, peaking at $65 in late September and experiencing highs and lows throughout the quarter, ending at $12 in the last week of December. Weekly active users showed a significant decline from 47 in late September to 10 in mid-December, with a slight recovery to 45 by the end of the month.
Cheech and Chong Bud Farm had a notable revenue increase, peaking at $131 in the last week of October and ending the year at $93. Downloads were highest at 41 in mid-November, but experienced periods of no downloads in the final weeks of December. Weekly active users saw a peak of 50 in late October, with numbers generally fluctuating around the mid-20s to 30s range by the end of the quarter.
Hempire - Weed Growing Game showed steady performance with revenue peaking at $77 in mid-October and maintaining around $20 to $40 in the following weeks. Downloads varied, with a peak of 34 in mid-November and dropping to lows of 2 to 3 in December. Weekly active users started strong at 43 in late September, peaking at 62 in mid-November, and then gradually declined to 34 by the end of December.
These insights are derived from Sensor Tower's data, providing a comprehensive look at the performance of these top cannabis games. For more in-depth analysis, visit Sensor Tower.